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Mission Design (Case Study)

Workshop JD Jacquemin, Mission Designer, Ubisoft Montpellier

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goal of the workshop : During an afternoon, take an existing game and deconstruct a mission to understand how it works. Make a team of 4 and showcase your research to the class at the end of the afternoon. 

 

What I did : I studied the game Little Nightmares II (Tarsier Studio, 2021).

  • I took notes on the win and failure conditions,

  • I observed how other people played the game, what mistakes they made, if they understood the goal of the mission correctly. 

  • I sketched an overview of the map where the mission takes place

  • I developed a cohesive walkthrough

  • I created an asset list of every element of the level for the Level Art Department

 

What I learned :

  • how to communicate clearly in an oral presentation 

  • How to pitch a mission design

  • How to make my co-workers tasks easier by creating an effective assets list

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Link project

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