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SCRUM

Game exemple: Get Away Sue 

Members of the team: 5

Production time: 2 months

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Interactive design techniques and collaborative tools

Goal : favor an iterative process and avoid linear, rigid production

 

  • Collaborative Notion

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Weekly diary (a good way to observe project progress, with its difficulties and its solutions)

Kanban board: sprint/stories,...)

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Planning poker with the team (game designer, dev, graph included) to decide the priority and the cost of a feature

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Documentation + ressources

Assets lists​

  • Miro collective brainstorming

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7 - 3 - 1 (iterative design technique)

Wall notes

Scope vision

Moodboard, sketches, video game, movie, any kind of references

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  • Discord

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Vocal chat

Quick note to crew members

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