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SCRUM
Game exemple: Get Away Sue
Members of the team: 5
Production time: 2 months
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Interactive design techniques and collaborative tools
Goal : favor an iterative process and avoid linear, rigid production
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Collaborative Notion
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Weekly diary (a good way to observe project progress, with its difficulties and its solutions)
Kanban board: sprint/stories,...)

Planning poker with the team (game designer, dev, graph included) to decide the priority and the cost of a feature
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Documentation + ressources
Assets lists​
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Miro collective brainstorming
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7 - 3 - 1 (iterative design technique)
Wall notes
Scope vision
Moodboard, sketches, video game, movie, any kind of references
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Discord
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Vocal chat
Quick note to crew members
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