
Gameplay interactions

Poulpe qui Peut
Genre: boarding game
Team: 5 members
Time development: 3 weeks (part time)
Pitch: In this underwater race, play as one of our octopuses : are you the sprinter, the hardy one, the unbearable supporter.... the Nordic Walker ? At the end of the race, have the smallest difference between your physical health and your satisfaction to win the party ! Ready ?
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What I did:
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Iterate on different game concept with an emphasis on the player's path, the moving terrain
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Create multiple playable characters with unique objectives + fun and diversified path for each player
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Important work on the tiles = card events that add challenges and surprises to the game
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Create a day/night cycle + balanced bonuses and penalties + plus multiples events with different effects (effect on 1 player ? adjacents players ? all players ? / physical obstacles ? weather effect ? world-game events ?) (see GDD-> page 6 to 11)
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Board game during the final playtest